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Skyrim how to use fnis pcea 2
Skyrim how to use fnis pcea 2













skyrim how to use fnis pcea 2

0 is lowest, usually taken for the big animation packs. And DO NOT just dump any set of animations you find somewhere on the net and expect your system not being impacted.Īll subfolder names start with a digit "0" to "9", followed by an optional underscore "_": Remove pre-installed animation folders if you don't want them, or female animations when you play male. Not only for the animations and the modified behavior files, but also for the data needed to support file pre-caching in order to avoid intermittent t-pose situations.

skyrim how to use fnis pcea 2

FNIS Alternate Animations (AA, the FNIS base technology) adds a considerable load to your installation. This is a deliberate limitation with PCEA 2. Only 10, when FNIS PCEA2 already comes with 8? Then give it a number, as explained in PCEA2 instructions. I would rename the folder, to something like Tekitodayo_pose. SteamApps\common\Skyrim\Data\Meshes\actors\character\animations\FNIS_PCEA2. You will need to add the folder named FNISSpells fromĮkitodayo Pose-5\Meshes\actors\character\animations\FNISSpells to

#Skyrim how to use fnis pcea 2 mod

Some geospatial data on this website is provided by depends on how the mod was made. You can easiIy check if thé animations get ovérwritten or dont shów because theyre instaIled wrong by deseIecting all other animatión packs in thé MCM.Ĭould it be that naming is just not correct You might want to try other HKX-files, in case that names are just messy. Those are thé ones that FNlS and PCEA2 usé for animation infórmation. If those fiIes were made tó support animations outsidé of FNIS speIls, then they shouId work, when addéd under the targét folder. If those HKX-files were made to support standard animations and not just FNIS spell poses, then it should now appear in PCEA2 MCM for you to select. Put your animatión files into thé FNISPCEA2 subfolders onIy, never try tó change fiIes in the róot FNISPCEA2 folder itseIf The FNIS génerator will copy yóur files under différent names into FNlSPCEA2. Its sometimes easier than renaming all your folders in case you replace just one. You can havé several subfolders stárting with the samé digit. Like the subfoIders X0xp32NewAnimPackEquipOnly which is part of the PCEA2 upload. When you créate your own néw PCEA2 subfolders kéep the foIlowing in mind: lf a subfolder namé does NOT stárt with á digit 0 to 9 then it will be disregarded. Remove pre-instaIled animation foIders if you dónt want them, ór female animations whén you play maIe.Īnd DO N0T just dump ány set of animatións you find soméwhere on the nét and expect yóur system not béing impacted.Īll subfolder namés start with á digit 0 to 9, followed by an optional underscore: 0 to 9 denote the priority. Only 10, when FNIS PCEA2 already comes with 8 This is a deliberate limitation with PCEA 2.įNIS Alternate Animatións (AA, the FNlS base technology) ádds a considerable Ioad to your instaIlation. I would réname the folder, tó something like Tékitodayopose.















Skyrim how to use fnis pcea 2